Substance Designer Project 3 Blog [Part 4]
Substance Designer Tutorial:
In Chapter 6, Commenting Our Graph & Creating Variation with Parameters, I will be doing the following:
Creating Frames & Comments:
All I had to do in this part is add frames in between different nodes so that way I can organize my graph better and the comments are so I can tell which one does what specifically.
Routing Links:
Random Seeds and Parameters:
An option to generate random seeds if I don't like what I have. (Video) The video will also show how to expose parameters.
Editing Parameters works the same way except I can customize how I want some parameters to change or by what number specifically.
End Results of Chapter 6:
Basically what was shown in the picture for the routing links until this point.
In the Final Chapter, Saving Exporting & Course Finish, I will be doing the Following:
Creating Texture Suffixes & Automating Packed Maps: For this part it shows different ways of changing final inputs so for packing. In the video below I am showing one thing that I did from the tutorial to create a RGBA Merge Node.
Exporting Textures: Video Here
Optimization and Exporting a .Sbsar File: There will be a video for this part as well,
Here I am optimizing the Base Parameter size, and Uniform Color.
and this is all for this tutorial....
In Chapter 6, Commenting Our Graph & Creating Variation with Parameters, I will be doing the following:
Creating Frames & Comments:
All I had to do in this part is add frames in between different nodes so that way I can organize my graph better and the comments are so I can tell which one does what specifically.
Routing Links:
Another way of having the graph cleaner is if the lines aren't bending (Circled at the top) The links can also be re-routed if I hold Shift + Alt and can make it both a bending link. There is also another tool near this tool to clean unlinked nodes in the graph.
Random Seeds and Parameters:
An option to generate random seeds if I don't like what I have. (Video) The video will also show how to expose parameters.
End Results of Chapter 6:
Basically what was shown in the picture for the routing links until this point.
In the Final Chapter, Saving Exporting & Course Finish, I will be doing the Following:
Creating Texture Suffixes & Automating Packed Maps: For this part it shows different ways of changing final inputs so for packing. In the video below I am showing one thing that I did from the tutorial to create a RGBA Merge Node.
Exporting Textures: Video Here
Optimization and Exporting a .Sbsar File: There will be a video for this part as well,
Here I am optimizing the Base Parameter size, and Uniform Color.
and this is all for this tutorial....
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