Posts

Project 4 Blog Environmental Case Study

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Environmental Case Study Work: 3 Materials Need To Be Created In Substance Designer & 2 Objects Have To Be Painted In Substance Painter. Material 1: Dry Soil With Shapes - Work In Progress * The Shapes above the Dry Soil need to be a different color* Material 2: Cobblestone with Leaves & Twigs Work In Progress Material 3: Paint & Rust Work In Progress

Substance Painter Blog Project 3 [Part 2]

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Substance Painter Fundamentals: For Chapter 4, Using Masks, I will be working on the following: Using Masks: For the beginning of this part I will be creating folders for my materials and then create a mark for the color selection. Back in chapter two I was not able to bake a map for the id map, but hopefully in the next part it says I should be able to create one by painting? Mask by Painting: For this part I will be creating a Fill Layer first then adding a white mask. When I paint in a mask I will be painting in grayscale maps so if I was painting white I painted black. (Picture Below) The color can still be adjusted in the grayscale uniform color. The video will also talk about working the other way.   It will also show how I can paint using the symmetrical tool ( If the Mesh is Symmetrical only). Mask by Polygon: For this part I am adding a new fill layer and adding a grunge012 bitmap I will also be working with smart mask in painter. First I will creat...

Substance Painter Blog Project 3 [Part 1]

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Substance Painter Fundamentals: For the first chapter of Substance Painter Fundamentals it will give a course overview of what the tutorial will talk about in the next chapters / sections. In Chapter 2, Baking Texture Maps and Moving around the UI, it will talk about the following: Baking Additional Maps: For the First part of the tutorial it is showing me how to open a file/ new project. Then goes over Texture Set which can be adjusted to turn on or off. There can be multiple texture sets so it makes it easier to only work on one area at a time if the others are turned off. Then It will go over Bake Texture Maps. Navigating the Viewports: This part will only show how to navigate through the viewport in Substance Painter. Just by holding Tab at first will show the material viewport and from there if I forget how to move around I can hold Alt or Options to see the different hotkeys. Match by Name Baking: Not much being done other then Baking the Material Map but It keeps ...

Substance Designer Project 3 Blog [Part 4]

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Substance Designer Tutorial: In Chapter 6, Commenting Our Graph & Creating Variation with Parameters, I will be doing the following: Creating Frames & Comments: All I had to do in this part is add frames in between different nodes so that way I can organize my graph better and the comments are so I can tell which one does what specifically. Routing Links:  Another way of having the graph cleaner is if the lines aren't bending (Circled at the top) The links can also be re-routed if I hold Shift + Alt and can make it both a bending link. There is also another tool near this tool to clean unlinked nodes in the graph.  Random Seeds and Parameters:  An option to generate random seeds if I don't like what I have. (Video) The video will also show how to expose parameters. Editing Parameters works the same way except I can customize how I want some parameters to change or by what number specifically. End Results of Chapter 6: Basically what wa...

Substance Designer Project 3 Blog [Part 3]

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Substance Designer Tutorial: In Chapter 5, Creating the Color Map I will be working on the following: Using the Gradient Node: First I will be using a BnW Spots 2, Moisture Noise, and a Blend Node. After that I will connect them and change the blending mode to overlay. (Pictures will be shown below/ Step-by-step?). How did I get the Color? I used a reference picture from the tutorial. Creating Large Color Variations: For this part I will first put the output of the Gradient Map node into the Base Color Node. Then delete the Uniform color because It isn't needed anymore. Ran into a little problem I think. It looks a bit different in the tutorial video. Creating the Mortar & Additional Detail: First I will have to duplicate the Gradient Map above that's connected to the Blend Node. Then I will create a Blend node and place the duplicated gradient to the foreground of the blend. After that I will plug in the previous Blend Node to the Backgroun...