Substance Painter Blog Project 3 [Part 2]

Substance Painter Fundamentals:

For Chapter 4, Using Masks, I will be working on the following:

Using Masks: For the beginning of this part I will be creating folders for my materials and then create a mark for the color selection.
Back in chapter two I was not able to bake a map for the id map, but hopefully in the next part it says I should be able to create one by painting?
Mask by Painting:
For this part I will be creating a Fill Layer first then adding a white mask. When I paint in a mask I will be painting in grayscale maps so if I was painting white I painted black. (Picture Below) The color can still be adjusted in the grayscale uniform color. The video will also talk about working the other way.
  It will also show how I can paint using the symmetrical tool ( If the Mesh is Symmetrical only).
Mask by Polygon:
For this part I am adding a new fill layer and adding a grunge012 bitmap
I will also be working with smart mask in painter. First I will create a new fill layer and after this I will go to the Smart Masks tab in the Shelf and pick the one I need. Comparing mine to the tutorial it still looks way different ( Can barely see any differences ) with a low poly mesh.






Mask by Bitmap:
Paint Effect:
Smart Masks:
Smart Materials:


End result of Chapter 4. 

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